Argentinian creative agency Wunderman has designed an interactive smart plate called Yumit to encourage good eating habits in children. The plate is made of melamine, and each set includes a placemat, knife, fork and spoon made from stainless steel and silicone.
Sensors embedded into the plate and placemat weigh the food and detect how much has been eaten. The diner is then rewarded with a virtual currency that reflects the amount consumed.
A strip of multicoloured LED lights on the placemat indicate how much food has been eaten, gradually changing from white to green. Data is relayed to a companion app, which children can use to unlock games on a tablet or smartphone using their earned virtual currency.
With a growing global obesity problem, it is more important than ever to instil healthy eating habits in children as early as possible. These sorts of devices can go some way to incentivising positive consumption behaviours.
For more on tailoring food experiences to suit younger consumer audiences, see Child-Friendly Dining: Catering for Gen Z & Alpha. For more intelligent plating solutions, see Next-Gen Dieting and Food Presentation Trends: Plating & Tableware.