Inspired by old-school TV shopping channels and new-age live mobile game shows such as HQ, Gravy – the world's first live shopping mobile game show – turns buying online into addictive entertainment.
Airing daily at 8.30pm ET for around 15 minutes via its app, US tech start-up Gravy's mobile live shopping show enables consumers to get discounts on products, compete with other users in real time for cash prizes and raise money for charity.
A highly coveted product (such as Oculus Go VR headsets, iPhone Xs or North Face jackets) is presented by a host to a live audience. Viewers can buy the item at any time at a highly discounted price – but the quantity available is unknown. The longer they wait, the cheaper the item becomes or sells out.
Shoppers can also guess when the game will sell out to win cash prizes ($200) – a smart way to engage those who are not interested (at least initially) in buying. Echoing the activist mindset of younger generations (see Retail's Activist Brands), Gravy donates part of the proceeds to charities selected from a list by consumers.
Gravy aims to become the shopping entertainment platform for the youth – an audience that increasingly opts out of platforms interrupted by mobile ads. Currently, thousands of viewers tune in daily (80% are millennials), with the audience growing by about 20% a week (Star Tribune, 2018).
Department stores are facing a challenging time. To maintain its allure among other intriguing ventures, British retailer Harvey Nichols has refurbished its womenswear department to cater to modern luxury consumers.
The intimacy, sense of exclusivity and personal service standards of a luxury boutique are at the heart of the department’s redesign. Located on the first floor, the 22,000 sq ft space challenges the norm and deliberately moves away from traditional branded shop fits. Modular in its design, the open-plan space is furnished in marble, textured glass, pale blue timber and raw steel. Exposed original windows introduce natural light, adding a sense of domesticity.
All represented brands were invited to co-create the space, adding ‘soft touches’ such as furniture and décor. This soft personalised approach cleverly taps into the booming consumer interest in brand storytelling, to the extent that it’s almost as important as the actual process of buying products – something we’ve explored in Reengineering Exclusivity and Next-Level Department Store Strategies.
Chris Dewar Dixon, founder of British agency StudioFourIV, which designed the department, said: “It’s important to create a shopping environment where there’s more than a rack of clothes. The idea of intellectual shopping is becoming more important, and brands able to introduce additional value to the shopping experience are winning.”
There’s also an emphasis on improved service in Harvey Nichols’ new department. Consumers are rewarded for time spent in-store and online, while knowledgeable Style Advisers are on hand to offer advice on products, trends and styling. A digital tool by British start-up Hero (see here) gives remote online shoppers access to live-streamed guidance direct from the shop floor.
As new technology emerges, designers are reconsidering everyday household items – creating innovative updates that offer improved functionality and respond to shifting consumer habits. Here, we explore two projects that illustrate how a simple design tweak to a conventional electrical plug can have an impact on practicality and user experience.
Mi Plug is a creative redesign from Northumbria University student Will de Brett. It is a circular device encased in plastic with a flat surface that is indented inwards on the top and outwards on the underside – and the plug doesn’t include the metal prongs traditionally inserted into a socket. Instead, the plug features an internal magnet that jumps into position and sticks to the receiver, which has a corresponding circular indent.
The magnetic tessellating shape allows multiple plugs to be stacked onto one another, simultaneously connecting several appliances to electricity without the use of excessive power points. It is also easier to use for people with limited mobility and eyesight.
The use of magnetism is also explored in the Ball-Tab extension cord by Korean designers Kim So Young and Jo Sung Ick. The extension cord features four round indented sockets with a magnet at each base to hold a spherical receiver. This allows the receiver to swivel in the direction of the appliance, reducing bends in cables and avoiding potential damage.
A thin light is embedded around the rim of the receiver to clearly indicate when it is in use, and each sphere can be turned upside down and safely tucked away so it doesn’t gather dust when not in use.
By refreshing everyday products, brands can unveil new creative and commercial opportunities. See, Redesigning the Everyday: Retuning Daily Habits for how design is elevating mundane utilities into covetable must-haves.
For its first foray into Instagram TV (IGTV), Instagram's long-form video format, spirits brand Bacardi used poll widgets in Instagram Stories to let its fan community direct a music video shoot in real time.
The brand collaborated with Grammy-nominated Canadian DJ A-Trak and French dancers Les Twins, who have performed with the likes of Beyoncé and Missy Elliot. During the nine-hour shoot, Instagram Story polls were posted on Les Twins' account, letting fans vote on different aspects of the video. With the audience picking background locations, dance moves, colour filters and camera angles, the final clip arose from 1,024 possible variations.
Using Instagram Stories, a media format consumers are already familiar with, was a canny move by creative agency BBDO New York to draw Bacardi's audience into the new IGTV channels. The resulting Live Moves clip is part of Bacardi's ongoing #DoWhatMovesYou campaign, which focuses on self-expression and liberation.
"It's a much deeper, more meaningful level of engagement that pushes fans to really think about what moves them and take control of the narrative," said Bacardi's director of creative excellence, Laila Mignoni.
As we explored at length in State of Media: The Fan-First Revolution, interactive, personalised and crowd-sourced content will play a central role in brand media strategies going forth. In our round-up of developments from E3 2018, we also note how the latest developments in cross-platform gaming will unlock great potential for interactive brand storytelling.
A Chinese e-commerce giant that invented a shopping festival, ostensibly to celebrate the anniversary of the company’s launch, saw sales soar again this year. JD.com reported $24bn in sales for the 18-day event.
Chinese consumers’ enthusiasm for festivals and special events was highlighted again in June with the runaway success of the 618 Shopping Festival, created by JD.com.
The e-commerce giant reported RMB 159.2bn ($24.6bn) in sales for this year’s version of its annual shopping celebration – 37% up on the 2017 event.
The festival, which ran from June 1-18, neatly coincided with Father’s Day in China and the traditional Chinese Dragon Boat Festival. Top categories were mobile phones, PCs, air conditioners, other digital products, and food and beverages.
Rival e-tailer Alibaba’s shopping event Singles Day, held in November, reached sales of $25.3bn in 2017, up 40% compared to 2016 (NY Times, 2017). Meanwhile, in the US, Amazon is expected to run its annual Prime Day event in July this year.
Stefanie Dorfer, Retail editor at Stylus, commented: “These kinds of self-made events are producing exceptional figures. As a marketing exercise, they have proven to be outstandingly successful. The lead retailer’s partners and even its competitors are all able to benefit from these festivals.”
Virtual reality (VR) is plunging consumers into multisensory environments, impacting industries from product development to entertainment. Now, Swiss scent and flavour house Givaudan has added scent to the equation with its new 'Smell-In-A-Box' technology.
Launching at San Francisco conference Food IT in June 2018, Givaudan has created a smell emitter that releases fragrances that align with visuals projected through a VR headset. The version showcased at the event placed wearers in a virtual kitchen, with the scent emitter releasing the smells of different ingredients as they appeared within the space. These included bananas, strawberries, onions and garlic.
This technology, which has scope for cross-industry impact, is exciting for several reasons. In terms of food and drink, it further validates thinking around VR-enhanced dining experiences and product development first put forward in our report Sensory Edibles. It could also be used in the entertainment space – allowing gamers and film viewers to become even more fully immersed in virtual worlds via the addition of olfactory stimulation.
For further examples of how product developers are using scent to enhance the consumer experience, see New Fragrance Worlds and Scented Cup Simulates Flavour. See also Tribeca Immersive 2018: The Art of AR/VR and CES 2018 x Retail: Emotion-Tracking VR Headset to discover more on the rapid and evolving growth of VR products across the industry spectrum.
Global hit game Minecraft is pulling its players' design skills into the physical realm to help restore coral reefs.
To promote its recent Aquatic update – where players can build and explore underwater landscapes – Minecraft drew players into the new game environment by challenging them to build virtual coral reefs. Once 10 million underwater building blocks were placed, Minecraft released a donation to US environmental charity The Nature Conservancy.
The gaming community further boosted donations by buying in-game design items, with all proceeds going towards the cause. The Nature Conservancy said the funds generated will enable the placement of 15,000 corals in the US Virgin Islands, Mexico, Dominican Republic and the Bahamas.
The initiative also turned some of the resulting in-game designs into actual underwater sculptures made from BioRock – a man-made medium that promotes coral growth. Six BioRock structures have been installed off the coast of Cozumel, Mexico; three feature familiar characters from the Minecraft franchise, while the remaining three were designed by players.
On Earth Day in April 2018, Pokémon Go galvanised its mobile gamers by rewarding players who showed up at geolocations for environmental clean-up events. Clearly, there is huge engagement potential for brands that know how to harness the gaming community's creative energies and narrative passions.
For more on how cross-play (the ability to play the same game across mobile- and home-bound devices) will create opportunities for brands to use the narrative immersion of gaming to drive actions in the physical world, see our recap of E3 2018.
A pioneering multifunctional luxury townhouse, 5 Carlos Place, is being opened by fashion e-commerce company MatchesFashion in the heart of upscale Mayfair in London this September. Here’s a preview of what will make it special.
The six-floor, 5,000 sq ft townhouse promises to expand the parameters of what a brand space can offer. It’s a big addition to MatchesFashion’s small bricks-and-mortar retail portfolio, which includes a much smaller townhouse, No. 23, in London’s Marylebone district, and five physical stores.
Speaking to Stylus ahead of launch, chief brand officer Jess Christie said the space aimed to “educate, engage and inspire our customers, and bring a sense of fun and enjoyment back into physical retail”. It will host a broadcasting studio as well as a year-round programme of events, evolving into a cultural hub.
The company sees 5 Carlos Place as “a blank canvas” where it can work with partners on all kinds of events. A blend of digital and physical is at the heart of the project. Christie said: “For us, the future of retail is to be even more personal, to use technology to really understand and serve our customer and make their life easier.”
Customers will be able to shop straight from their mobile, she added, “as technology in the space will link you directly to the product on-site to add to your basket or wish list”. Another option will be to book a bespoke private shopping appointment.
Roger Tredre, acting head of Retail at Stylus, said: “The early signs are that this is a thrillingly experimental project that will demonstrate how companies primarily operating online can raise their profiles, and strengthen their customer base through physical space innovation.”
Consumer demand for sustainable goods and advanced technology is on the rise. Smart brands and retailers are finding innovative ways to satisfy these environmentally conscious yet stylistically discerning millennials. Here, we take a look at three future-facing fashion projects and innovations for July.
For more on sustainable solutions, see A Sustainable Journey, Fashion’s Sustainability Surge and Sustainability Turns Smart: Manufacturing a Clean Future.
There's nothing new about branded content. But how did one Finnish ad firm manage to produce a movie that outperformed Titanic at the box office, and offers an entirely fresh roadmap for funding entertainment?
At this year's Cannes Lions, Eka Ruola, chief executive of Finnish marketing firm Hasan & Partners, revealed how the company helped develop The Unknown Soldier. The World War Two movie, released in 2017, has now earned more than €14m at the box office – €6m more than the previous highest-grossing film in the region, Titanic.
Hasan & Partners involved top Finnish brands throughout the production and marketing process to bring the film to a huge mainstream audience. Finnish lottery company Veikkaus encouraged customers to submit casting videos, which the filmmakers used to hire extras; while dairy brand Valio used augmented reality to create milk-carton posters that enabled customers to see pre-release footage.
"The main objective was to set the bar high," said Ruola. "We aimed at being the biggest thing in the country altogether, not just the biggest movie."
It was an incredibly effective project in its ability to target potential viewers at multiple touchpoints beyond billboards and online platforms. It's a great example of a campaign that taps into numerous key marketing trends we've been tracking – from New-Wave Branded Content, to Third Spaces, to the Brand Studios concept discussed in our Look Ahead 2018.
For more from the festival, see our three Cannes Lions 2018 reports.
Live commerce is maturing into a fully fledged phenomenon. Stylus outlines three ways the trend is developing, bringing together online consumers with sales associates, product launches and retail spaces.
Deciphering the behaviour of all demographic groups is a vital part of our work, and the youngest generations – the connected consumers of the future – are the most crucial for brands to watch.
Aside from being the fastest to adopt new technologies, Gen Z (aged nine to 23) hold great purchase influence in their households. And in terms of personal and social diversity, they’re among the most open and accepting consumer groups we’ve seen.
We’ve just published 10 Youth Trends to Watch, which charts the impact these trends are likely to have on multiple industries. Looking at just three of Gen Z’s polarising behaviours paints a fascinating picture of an enterprising group who are resourceful, mindful and inventive – and looking for brands to support their development in relevant and meaningful ways.
This inspiring new generation of teens has an unprecedented entrepreneurial spirit; more than three-quarters (77%) of 14- to 21-year-old Americans already earn their own money. These tech natives are trading cryptocurrencies and turning their social media platforms into mini e-tail economies. And they’re looking for media outlets – like Teen Boss magazine and social network Maverick, both of which provide practical advice for savvy teenpreneurs – to help them build their own brands and learn start-up skills.
A mental health crisis is gaining public attention across generations. Alarmingly, despite the perception that Gen Z is socially connected, the Office for National Statistics has found that 16- to 24-year-olds in the UK are over three times more likely to be regularly lonely than over-65s.
We believe there’s a real need for compassionate brands to promote self-care through a number of initiatives like wellbeing apps and products, and community hubs that bring young people together in real life.
Further to valuing connection and commerce, Gen Zers seek new forms of self-discovery and ways to express their identity. The beauty sector in particular is responding well with teen- and tween-targeted products that promote creativity, experimentation and diversity – which is also prompting huge industry growth. Brands like Crayola are recognising young people’s self-confidence issues and responding with make-up that encourages them to explore and express their personalities.
In our Asian Beauty Now Spotlight Trend reports, we’re watching a wave of influence coming from the East in the form of clever teen sub-brands and new formats that cultivate inventive behaviour. From Shiseido’s teen brand Posme, with its addictive shareable make-up stickers of single-dose, multi-use colour for the eyes, cheeks and lips, to South Korean beauty brand Etude House’s in-store Color Factory for developing the ultimate in personalised palettes.
As July gets underway, we’re turning our focus to opportunities for engaging with an older market – ‘the middle-aged gap’. We’re also excited to continue building our psychographic landscape – the seeds of our next Consumer Zodiac. Watch this space.
Have a great month,
Chief Creative Officer
Waiting in line for limited-edition sneakers is ingrained in sneakerhead culture. However, not every enthusiast is in the city of the drop, or has the time to physically queue. Nike Korea has tackled this challenge by transferring the ritual to the digital realm – making it a global happening.
In April 2018 over the duration of two weeks, sneaker aficionados waited online using avatars in the first ever hashtag queue on Instagram to buy Air Max trainers.
Nike Korea decided to make use of Instagram’s latest feature, which allows users to follow hashtags, by creating #AirMaxLine as a digital waiting area. Fans were invited to visit a website to create and personalise an avatar using hundreds of exclusive characters and items inspired by Korean street culture.
To join the digital queue for the chance to buy, people were asked to share a picture of their avatar on Instagram with the hashtag #AirMaxLine – each avatar doubled as a ticket for an online draw. All avatars were displayed in chronological order on the Instagram feed, as if waiting in line.
More than 80,000 posts were uploaded to Instagram, generating over 15 million impressions, and the sneakers sold out within minutes. See also Monetising Social Media ’18: Five Trends to Watch to find out how to drive purchase via Instagram.
The sneakerhead phenomenon is far from cooling down with sneaker sales constantly growing globally. To get a better grasp of what it is, where it’s coming from and what it will evolve into, check out our spotlight trend Sneakerheads Unboxed.
People across the world are not prepared for retirement and financially unequipped for the future. Brands should step in to provide digital services offering reassurance and support.
An ageing population and shift in responsibility to individuals saving for themselves is putting people under financial strain in their later years, according to Scottish investment company Aegon's Retirement Readiness Survey. Stylus highlights the survey's findings:
There's an opportunity here for financial brands to offer intuitive services that help people approaching retirement spend their money more effectively. A good example is US fintech start-up United Income's platform, which provides holistic financial planning and investment management, and creates personalised spending projections with tailored saving recommendations.
For further information on the companies empowering consumers to make better financial choices, see Fast-Forward Finance.
Already changing the retail landscape, automation is finding its way into banking, too. The world’s first bank fully operated by robots has opened in China – a country emerging as a digital leader thanks to an open approach to disruptive technologies, and low concerns about data privacy.
China Construction Bank has opened the branch in Shanghai, complete with two concierge robots, automated self-service kiosks and a full surveillance system.
Consumers are welcomed by Little Dragon – a friendly robot with a cartoon-like avatar face, designed to reassure visitors. As the entrance guardian, she comes with a PIN pad and talks to customers, takes bank cards, checks accounts and answers questions. Consumers enter the branch and pass through electronic gates by scanning their faces and IDs. For second visits, facial recognition is sufficient to open the barriers and access customer data.
Inside, visitors interact with automated teller machines to open accounts, transfer money and make foreign exchanges. A second robot is on hand for assistance, while a virtual reality room with a live video connection to a human is available if customers require face-to-face interaction. The space is monitored by eight surveillance cameras and human security staff.
China’s unmanned retail sector is expected to triple in size to 65bn yuan (£7.5bn) by 2020 (iResearch, 2017).
This innovative branch reflects China’s disruptive approach to retailing, which we’ve highlighted in our report Uni-Commerce: Chinese Retail Focus. If you’re a bank trying to reassure your role within the modern retail age, have a look at Reimagining Retail Banking.