Digital Revolution at London's Barbican Centre (July 3 to September 14) celebrates the transformation of art and culture through digital technology since the 70s.
The exhibition is a sneak preview into a post-digital future. It is completely immersive and interactive, with a number of the exhibits responding dynamically to human movements – without the user having to wear any motion-capture devices.
- The large robotic snakes by global architecture and design studio Minimaforms adapt playfully to their environment and peer at visitors' faces.
- The Treachery of Sanctuary by American filmmaker and artist Chris Milk is a giant three-screen shadow play that interacts with the viewer's projected silhouette.
- Assemblance by UK creative duo Umbrellium is an immersive three-dimensional light field of luminous forms that visitors can manipulate and interact with.
A clear theme is the blurring boundaries between the physical, virtual and digital worlds – explored further in our Altering Perceptions Macro Trend. The exhibition section called Our Digital Futures explores integrating the body and the digital environment, particularly through wearable and cybernetic technologies.
Take note of BrainWriter by Not Impossible Labs in California, which aims to allow people to communicate and interact with the world using just their brainwaves. The technology is showcased in a simple game, played with electroencephalography (EEG) sensors that decode your brain's electrical activity to shoot targets on a screen.
In the near future, brainwave-decoding technology will become as ubiquitous as accelerometers (sensors in smartphones that register tilt and movement) are today, according to Daniel Godwin, a designer and computational neuroscientist who works for Not Impossible Labs.